ENBSeries v0.322 for Fallout 3 / New Vegas
First and foremost Check for conflicts with FNV Edit, learn to use it, no exceptions!
We shouldn't have to say this anymore but.. Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!
Additionally LOOT is next to useless with TTW, do not rely on it!
FInally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says!
Known to be Incompatible
POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download
Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download
Posted by4 years ago
Archived
Hello, I installed Project Mikoto and Fallout Character Overhaul. I also installed the patch provided by FCO for Mikoto. However, if I use any of the races provided by FCO I do not have access to the Mikoto hairs. However, if I use a vanilla race I do have access to the Mikoto hairstyles. Has anyone run into this issue before or know of a solution? I've tried switching the mod order countless times and have also double-checked the suggested mod order.
The only hair and face models I have are the Fallout Character Overhaul (and patches) and Beauty Pack PLUS Mikoto Hair, Eyes, Presents. The vanilla hair is limited and just awful, I'd love to be able to add something new!
Thanks!
4 comments
Today I noticed that some menus, like dialog options and the elevator menu (where do you want to go?) aren't working. Also the pause pause menu is grayed out. Seems to happen often. Previously I had difficulties with The Mod Configuration Menu but MCM BugFix 2 fixed all issues.
I've only installed FPS Weapon Wheel but deleted that mod soon after.
Screenshot: https://onedrive.live.com/redir?resid=130B665BF39DFD1!4320&authkey=!AAm4oQnq6GBmUac&v=3&ithint=photo%2Cpng
FalloutNV.esm
HonestHearts.esm
LonesomeRoad.esm
CaravanPack.esm
MercenaryPack.esm
NVInteriors_Core.esm
YUP - Base Game.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
YUP - Gun Runners Arsenal.esm
NVInteriors_Urban_Edition.esm
YUP - Dead Money.esm
Centered 3rd Person Camera.esp
The Mod Configuration Menu.esp
ILO - Nevada Skies Patch.esp
dD - Enhanced Blood Main NV.esp
Companion Sandbox Mode3.esp
Immersive Karma.esp
RX-Auto Incremental Save.esp
PerkEveryLevel.esp
Vurt's WFO.esp
NevadaSkies - Ultimate DLC Edition.esp
Mojave Nights.esp
This is by no means an exhaustive list, and it will grow with time. The mods will be separated into two groups: Known to be incompatible and Probably incompatible. Probably incompatible means it's very likely they're incompatible, but have not been looked at. However, just because it's probable that it will be incompatible does not mean that we will help you make it compatible or fix problems while using mods on that list. You will need to speak to the mod authors to make those changes.First and foremost Check for conflicts with FNV Edit, learn to use it, no exceptions!
We shouldn't have to say this anymore but.. Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!
Additionally LOOT is next to useless with TTW, do not rely on it!
FInally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says!
Known to be Incompatible
- Fallout 3 mods -- TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work
- Project Nevada. Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
- NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records
- MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records
- DUST - Survival simulator - completely incompatible
- FOOK New Vegas - completely incompatible
- After War Nevada - completely incompatible
- YUP and other unofficial patch mods -- TTW comes with YUPTTW which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well.
- Weapon Mesh Improvement Mod - fix conflicts, included with TTW and more up to date (not necessary)
- Unofficial Patch NVSE - script and fix conflicts (not necessary)
- Unofficial Patch Plus - script and fix conflicts (not necessary)
- HeroInZero's Weapon Fixes - script and fix conflicts (not necessary)
- Purge Cell Buffers - WILL break your game
- Zan Autopurge Crash Protector - WILL break your game
- Clear Cache Hotkey - WILL break your game
- PCB Hotkey - WILL break your game
- FCO - Fallout Character Overhaul - all versions are known to conflict and break TTW, do not install
- Fallout Who Vegas - Dialogue breaks and more
- Freeside Open and any other mod that makes changes to the Freeside worldspace - can be patched
- Weapons of the New Millenia - patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
- More Perks - redundant Fallout 3 perks and generally incompatible and buggy
- Animation Replacers like WAR/Hitman's/Asurahs - completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
- CFW - Classic Fallout Weapons - completely incompatible, breaks leveled lists in both games, broken meshes
- Most major overhauls to NV, like DUST and AWN - Just no, will completely break the game due to leveled list changes and/or deleted forms
- anything that alters the game's timescale - Internal game functions are tied to time scale , changing them will break AI packages and other things
- Game Setting Tuner - broken, bad scripting that causes save bloat and corruption
- MMM - could be patched but would take a lot of effort
- EVE - incompatible weapon meshes and animations
- PLR - Point Lookout Reborn - can be patched/reconverted, broken scripts and broken/dirty worldspace/cell edits
- Weather mods that do not have 3.2 conversions - break water heights and image spaces
- ILO - Interior Lighting Overhaul -- old patch is not compatible, do not use, Sarge is working on new ones
- WMX - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- WME - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- Impact - weapon edits are incompatible, can be patched or scripted, there is a scripted version that works
- A Familiar Friend - use arm mounted version
- Readius - forget it, CTDs in tranquility lane and initial train trip
- Alt Start Mods - until a 3.2 compatible one is finished, will break the game
- CAGE/CAE - FPGE (Functional Post Game Ending) by kazopert instead.
- Any of the 2.9 optionals - did we really need to say this?
- Enhanced NPC Awareness - causes random NPCs and companions after firing to become hostile to the player
- The Storyteller - dirty edits and incompatible conflicts
- F***able Companions TTW - Uses Add Topic which will break any other mod with added Greetings
- Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game
- Project Weaponry - multiple incomplatible meshes, all iron sights broken with TTW
- GRA integration mods other than jsawyerbatty
- Unlimited Companions - has every script in NV in it, completely breaks the game even without TTW
- All TTW mods and patches made before November of 2018
- All weapon sound overhauls - make edits to weapon records breaking them, can be patched
- Custom Race Mods - lack child races, cause CTDs
- Any bug fix mods - TTW/YUP fixes bugs in both games, if you are aware of a bug which isn't fixed let us know and we'll fix it if it's possible in a clean way.
- New Vegas Bounties II - some of dogmeat's dialogue is hijacked for Guts, Roy is fixing up all of someguy's mods
- Russell - Ghoul doctor from Caruthers Canyon will walk to and appear in Underworld due to reused marker/package
Since the release of Fallout 4 is imminent and I’ve already pwned Fallout Shelter, I’m getting myself into a post-apocalyptic mindset by replaying Fallout: New Vegas for the first time in 5 years! Obviously, I had to mod the game for the graphics to be enjoyable by my 2015 eyeball standards. Here’s a guide on how to get the most next-gen-est Fallout: New Vegas game ever!
All of these mods can be installed with Nexus Mod Manager (NMM) unless otherwise noted. Contrary to popular belief, you do NOT need to download Fallout Mod Manager (FOMM or FOMOD).
Required Mods
Highly Recommended Mods
Recommended Environment Mods
Recommended Character & Weapon Mods
Highly Recommended Mods
Recommended Environment Mods
Recommended Character & Weapon Mods
Required Mods (install in this order):
NVSE – Don’t ask what it is. Just install it, and install it FIRST – almost every mod requires it in order to work. It’s like a keystone species in nature, everything in the Fallout ecosystem depends on it to survive! You cannot install this mod NMM – you must manually copy the unzipped files into your game folder.
ENB – Installing an ENB is not required for the rest of the mods to work, but it IS required if you want a hella next-gen looking game. You cannot install this mod by NMM – you must manually copy the unzipped files into your game folder.
4GB Fallout New Vegas Updated – You will need this to run 4k HD textures in your game. Install this mod after you’ve installed NVSE and ENB – you will be launching your game with this launcher, NOT the original .exe nor the nvse.exe launcher. You cannot install this mod by NMM – you must manually copy the unzipped files into your game folder.
In order for the ENB to work, you’ll have to right click the 4GB launcher icon and where you see “C:GamesFallout New VegasFNV4GB.exe” (or whatever directory your game is located) you need to add “ –laaexe .FalloutNV4GB.exe” at the end. So, it should look like this when you’re done:
C:GamesFallout New VegasFNV4GB.exe –laaexe .FalloutNV4GB.exe
If you a dirty, thieving pirate (no judgment! hehe) with a cracked version of Fallout: New Vegas, you won’t be able to use the 4GB mod on Nexus unless you do this:
You need to trick the 4GB Fallout mod into thinking it is legit – otherwise, you’ll just get the error message “’Error – Original exe modified -> Executable headers failed to validate.” The fix is super easy – just download the PEChecksum program, drag and drop your “FalloutNV.exe” file over PEChecksum.exe to modify the file, and then drag and drop your “FalloutNVLauncher.exe” file over PEChecksum.exe to do the same to the launcher. When you’re done, you will be able to properly launch your game from the FNV4GB.exe launcher!
Or, alternatively, skip the 4GB mod entirely and just use this 4gb patch program to alter your existing executable.
Fallout New Vegas Fco Not Working On Mac
Highly Recommended Mods:
Rudy ENB – this is my favorite ENB preset for Fallout: New Vegas. While the original looks beautiful, it’s even better with a modified depth of field setting. I get 60 FPS with this ENB so it probably won’t kill your computer. You cannot install this mod by NMM – you must manually copy the unzipped files into your game folder.
New Vegas Stutter Remover – you’ll need this mod to avoid the weird lag that Fallout: NV has when modding.
New Vegas Anti Crash (NVAC) – literally exactly what it sounds like. If you want your game to crash less, use it.
NMC’s Texture Pack for New Vegas – adds HD textures to the game but only for large objects (roads, vehicles, trees, buildings, etc.) … which means that bottles, signs, posters, outfits are still woefully un-HD, sigh. I prefer these textures to the Ojo Bueno ones.
MGs Neat Clutter Retextures – this adds HD textures for all the smaller objects that NMC’s misses!
Essential Visual Enhancements – this gives critical things like energy weapons a visual makeover.
Enhanced Blood Textures – exactly what it sounds like.
Wasteland Flora Overhaul – moar tree, moar grass, moar flora.
oHud (One Hud) – this lets you control you HUD elements and is pretty much required for taking clean screenshots.
Recommended Environment Mods:
NVInteriors Project – this mod adds some more interesting places to explore across the wasteland.
Project Ultimatum – this mod gives NPCs a much more realistic and interesting reaction to you. NPCs and your character have better head tracking, and your followers actually unholster their guns when you do!
Repopulated Wasteland – surely there are more than a hundred people left in the Mojave, right? Download fishing planet pc. This mod adds more NPCs scattered around the place so that it doesn’t seem as lonely.
Monster Mod – because there just aren’t enough things trying to kill you out there.
Electro-city – this adds some much needed extra lighting to the Wasteland.
Interior Lighting Overhaul – makes the interior lighting much more realistic and adds working light switches.
Mojave Nights – adds a better, more realistic sky and moon at night!
Recommended Character & Weapon Mods:
Robert’s Male Body – improves the male body mesh to look more realistic.
This mod fixes the fact only a few objects are scrapable in the original game and the user has the final say on what stays and what goes. Users have the permission to change, modify, add, remove and do whatever they want for their own personal use. The mod must be put at the far end of the load order or you may not be able to scrap areas as intended.The game has added Nuka World support, new industrial frames, quarry stone blocks, Eat-o-Tronics and monorails or trains. The mod has also renamed some of the objects for better compatibility with NX Pro Farming mod. How to use fallout 4 bodyslide. It allows all types of flora to be scrapped like the glowing fungus and bloodleaf.
Type3 Body and Armor replacer– improves the female body to look more realistic, and adapts almost all the armors in game to the new body type.
zzJay’s Body & Face workshop – the best body/face textures for the female Type 3 body. The mod says it requires the “Archive Invalidation Invalidated” mod but don’t download it. If you are using NMM, it is already built into the program – just find Archive Invalidation in the dropdown menu up top after you’ve installed zzJay’s body/face mod, toggle it off, toggle it on again, and you’re all set!
Downolad lagu accoustik jazz. Project Mikoto – adds a bajillion new hairs and stuff for your character creator.
Eyes – adds nicer looking eyes in a bunch of new colors.
Fallout Character Overhaul (FCO) – this overhauls the skin, hair, and eyes of all characters in the game. Install Project Mikoto first, FCO second (make sure to select the Project Mikoto option upon installation), then Eyes (overwrite FCO with Eyes).
Niner – adds a new follower who is pretty funny, in a manic drug addict kind of way. He’s also pretty decent looking as far as men in Fallout go – install this mod before FCO and then select the “Niner” option when installing FCO to make Niner look less like a punk ass teenager and more like a grown ass sexy man.
Weapons of the New Millenia – adds a whole slew of high res guns!
Better Authority Glasses – I love to make all my followers look like badass body guards with the Authority Glasses, and the vanilla is just soooo vanilla. This is a huge improvement!
Ok, hopefully now you have all you need for a badass next-gen run of Fallout: New Vegas! If you have any other mod recommendations, let me know in comments!