from wikipedia:
Initially the first units of Polish hussars in the Kingdom of Poland were formed by the Sejm (Polish parliament) in 1503, which hired three banners of Hungarian mercenaries. Quickly recruitment also began among Polish and Lithuanian citizens. Being far more maneuverable than the heavily armoured lancers previously employed, the hussars proved vital to the Polish and Lithuanian victories at Orsza (1514) and Obertyn (1531). By the reign of King Stefan Batory the hussars had replaced medieval-style lancers in the Polish-Lithuanian army, and they now formed the bulk of the Polish cavalry.
Over the course of the 1500s hussars in Hungary had become heavier in character: they had abandoned wooden shields and adopted plate metal body armour. When Stefan Batory, a Transylvanian-Hungarian prince, became king of Poland in 1576 he reorganized the Polish-Lithuanian hussars of his Royal Guard along Hungarian lines, making them a heavy formation, equipped with a long lance as their main weapon. By the 1590s most Polish-Lithuanian hussar units had been reformed along the same 'heavy' Hungarian model. These Polish 'heavy' hussars were known in their homeland as husaria.
With the Battle of Lubieszów in 1577 the 'Golden Age' of the husaria began. Down to and including the Battle of Vienna in 1683, the Polish-Lithuanian hussars fought countless actions against a variety of enemies, and rarely lost a battle. In the battles of Byczyna (1588), Kokenhusen (1601), Kircholm (1605), Kłuszyn (1610), Trzciana (1629), Chocim (1673) and Lwów (1675), the Polish-Lithuanian hussars proved to be the decisive factor often against overwhelming odds.
Until the 18th century they were considered the elite of Commonwealth armed forces.
Winged Hussar (in early 18th century, Polish Winged Hussars had winged helmets):
here is unit for 'European Wars' (18th century mod for Rome Total War):
POLISH WINGED HUSSAR:
Poland-Lithuania |
Poland begins the grand campaign allied with Russia and in control of a couple small protectorates in Western Europe. The main challenge as Poland is in a need to expand your empire simultaneously in two directions. While not as pronounced in the short campaign mode, in the long campaign mode Poland will need to control most of central Europe and will have victory conditions as far north as Sweden and as far south as Rumelia.
Ends | 1750 |
# Regions Must Hold | 15 |
Short Campaign
[edit]
Empire Total War 2
Starting Regions | Required Regions |
Belarus & Volhynia | Belarus & Volhynia |
Galicia & Podolia | Galicia & Podolia |
Lithuania | Lithuania |
Poland | Poland |
West Prussia | Austria |
Ends | 1799 |
# Regions Must Hold | 25 |
Long Campaign
[edit]
Starting Regions | Required Regions |
Belarus & Volhynia | Belarus & Volhynia |
Galicia & Podolia | Galicia & Podolia |
Lithuania | Lithuania |
Poland | Poland |
West Prussia | Austria |
Brandenburg | |
Sweden | |
Rumelia |
First Turn
[edit]
During the first turn you should reinforce Poland and West Prussia, both areas are prime targets for Austrian and Prussian aggression. Spend all your excess money on political buildings in the regions on the eastern edge of your empire. Russia will prove to be a powerful ally and you should be careful not to aggravate them, especially early in the campaign. The best initial technology for Poland is the Plug Bayonet.
First Blood
[edit]
As Prussia you will most likely run into conflict with Prussia before any other nation. If you can hold out long enough Prussia may offer to swap regions with you, West Prussia for East Prussia. This trade benefits you far more than them and should always be accepted. If they offer you this trade you should attack West Prussia in short order after accepting. If it does not appear that Prussia is going to offer you this trade you should simply raise a large army and take East Prussia by force. Sweden will be your most problematic enemy due to their geographical isolation and established navy in the Baltic. If you are lucky a war between Denmark and Sweden will break out distracting the Swedes.
Comments
Comments
- edited July 2010
Initially, build Governor's Residences in West Prussia, Belarus and Galicia. Use the rest of your money to build an army encampment and the first cannon building in Lithuania. Finish off by upgrading the roads in Poland itself. This should amount to 6000 exactly.
Move your forces in Lwow to join up with your general in Galicia, and move the whole army as far east as you can, towards the Crimean Khanate. Also move your priest towards Crimea aswell, so that he may start conversions of the people.
Move all your forces in Lithuania into the fort on the Prussian border, and move your army in Poland into Warsaw. You should then try to get trade with all of your neighbours. Austria normally accept, and Crimea will give them to you if you give them military access, and they wil sometimes pay you aswell, so accept whatever they say, unless you have to pay. After this, end your turn.
Reject all the silly offers that involve you giving provinces to people.
At the beggining of turn 2, your empire should look like this:
You should then declare war on the Crimean Khanate, and move your army further east, but let the Russian army deal with the Crimean army.
Upgrade the weaver in Poland and the Smiths in Galicia. Then use the rest of your money to buy line infantry in Poland, may be one division or two, depending on what trade you recieved.
Between turns two and three, you will very likely have been attacked by the Crimean Khanate, but their attack is easy to fend off. You should be able to besiege their capital, Bakchisaray. Do not assault it initially, as they may be able to fend you off, but do defend if they attempt a breakout.
Upgrade the army barracks in Vilnius, and use the rest of your money to upgrade more weavers in your state. I suggest not upgrading the one in west prussia, as it may not be finished before the Prussians attack you or Saxony.
During turn four, be tempted to assault Bakchisaray, as their will be a large Russian army in the highlighted area above. If you do not assault it, it is highly likely that the Russians will capture the city and leave you without a port.
If you are successful, repair the city and your army, and open up two trade allies. My suggestion is the British and the Maratha, as they both have strong navies, and so will prevent their ports being blockaded.
You should also upgrade your school to a college. If you have any money left after this, it is up to you wether to buy more line infantry in Poland or build a theatre, so that you are on your way to the observatories.
If you are unlucky, by turn 5 the Ottomans will have sent a small army, navy or both to Crimea to stop you.
As you can see, they have sent both this time. The Ottoman army would not usually be that threatening, but as you have lost many men due to the assault on Bakchisaray, they are much more dangerous. Training a division of light cavalry or militia will help repel them, and use your general to quickly move the navy out of the port.
With the rest of your funds, upgrade the main buildings in Lwow and Minsk, taking the military line in Lwow and the economic one in Minsk. If you have enough money, train a division of militia in Lwow.
If you manage to defend Bakchisaray, good for you! If not, do not be disheartened, as most likely, the Crimean Khanate will emerge.Flag0·Like - edited July 2010Late on, it may be a good idea to attempt a westwards thrust through the Balkan region.
The idea of this tactic is to crush the poor quality Ottoman armies in southern Europe. If done correctly, you can take Moldavia, Transylvania, Bulgaria, Serbia, Bosnia, Croatia and possibly Hungary in around 5 turns.
After the sweep, you should aim to finish off Austria and Prussia, after which you've pretty much finished the short campaign.
If you want to get overseas colonies, a good tactic is to wait until the Dutch are killed off, and to capture Ceylon, Dutch Guyana and both the Pirate bases. These will give you a decent income for trade.
If anyone wants any more information on the Polish-Lithuanian Campaign, just ask! - Senior MemberHispaniaPosts: 1,681Registered UsersIt's weird how the images get out of 'forum area' and enter the zone left for the background .
Great job Loliver. I though it was to late to see to much action in the Empire forums and instead you post a full guide!! :eek:
Great job once again!!! - edited July 2010Thanks! What I didnt say in my guide is how horrific the campaign went between the last 2 screenshots, which are 32 turns apart. To cut it short: I lost poland, west prussia and Crimea, nearly went bankrupt, and ended up at war with Austria, Prussia, Ottomans, Hannover and Westphalia..
- edited July 2010Also, I may do a guide for the Dutch tommorrow, which involves rushing a weird enemy, a revolution and Protestantism!
- edited July 2010Nice guide, I might start up a Pol-Lith campaign now!
- Senior MemberPosts: 2,151Registered Users'It is not the strongest of the species that survives, nor the most intelligent. It is the ones who are the most adaptable to change' Charles Darwin
But I have a thing for cannon.. - edited February 2014This is a great guide but I did my Poland-Lithuania campaign a little differently.I am using Poland for the first time (normally use Prussia). I went to war with Prussia the very first turn and I cornered Prussia in Saxony. They are between me and Austria. I am currently in a siege with Prussia. I am recruiting reinforcements in Berlin to help out my full slot army in Saxony. I personally feel that Poland needs reinforcement armies against Prussia because that's what I had to use.
- Junior MemberPosts: 2Registered UsersNice guide. Wish I had seen it oh so many moons ago, but Im just now finishing my Polish campaign and mine went similar to the one you outlined, in that it went down then up. I think its important to note that in part, one of the reasons to go south, then north is to give you time to train a decent army that wont fold against the Prussians who are easily 10 yrs ahead of your troops at the start of the game.
Overall, Poland was a fun, fun map in figuring out how to succeed. I had a failed one shortly after the game was released and tried another one shortly before this one which also didn't succeed. This one was flawless though, and good times. - ModeratorArkansas, USAPosts: 17,949Registered Users, Moderators, Knights'The two most common things in the universe are Hydrogen and Stupidity.' - Harlan Ellison'The right to be heard does not automatically include the right to be taken seriously.' - Hubert H. Humphrey'Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George CarlinFlag0·Like
- edited March 2014Great Guides, but when I play as Poland-Lithuania, I generally try to take out Prussia as quick as possible due to the fact that they can be a real issue later in the game due to their military strength. As Poland (or in my opinion with Austria Prussia or Poland) you need to be very aggressive in the start, even if you are normally a passive player. The beginning is a massive power-grab, and in central Europe, the many competitors will weed out each others weaknesses to amass control and only the strongest will survive. As Poland Lithuania, you need to take out the enemy quick while simultaneously forging alliances with France, Britain, or Spain, building a strong trade network, and establishing influence in Central Europe.If you eat 40 pieces of cake every day you will gain a new power..
The power to break the floors when you walk into a room!
At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where “one more turn” isn’t just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take to the battlefield is another do-or-die moment, a possible Hastings or Austerlitz that can open the road to conquest or plunge you into a desperate fight for survival.
But the Total War series has also been defined by massive, abrupt swings in quality. While the series has been on a linear trajectory in terms of graphics, the quality of the games underlying those vivid battlefield vistas has varied wildly. Total War at its best is interactive Kurosawa and Kubrick. At its worst, it’s a middle-school history textbook as told by Drunk History and filmed by the cast and crew of The Patriot.
So before the series (temporarily) leaves history behind for the grimdark faux-history of Warhammer fantasy, let’s put into order the times that Total War was at its best… and why sometimes its lows were so very low. We’ll save the worst for last, because if there’s one thing that every Total War fan loves, it’s an argument over which games were the biggest disappointments.
Total War: Shogun 2
Claim to Fame: Of all the Total Wars, it’s the Total-est.
Hidden Flaw: Secretly conservative and unambitious
Hidden Flaw: Secretly conservative and unambitious
If you could only play one Total War, if you could only have one for your desert island exile, it should be this one. Shogun 2 is where all the series’ best ideas have been gathered into one game, and married to a gorgeous aesthetic inspired by its setting. And with its Fall of the Samurai expansion, Shogun 2 also turned into the best gunpowder-era Total War.
All Total War games have had impressive graphics for their time, but Shogun 2 remains beautiful even today. Its look owes more to films like Kurosawa’s Ran and Kagemusha than to reality, and gives each battle a vivid, dreamlike quality that’s unmatched by any other Total War. Once the battle is joined and the last reserves have been committed, Shogun 2 is a game where you can just zoom to ground-level and watch individual sword duels play out amidst all the lovely carnage.
The series’ return to Japan and its self-contained strategic context also solves a lot of other problems. The factions are all roughly balanced because they are from the same civilization and share the same level of development. The narrow and mountainous geography of Japan also gives the perennially hapless campaign AI a chance to succeed.
No other Total War game does a better job combining the fantasy, the history, and the game design. This is the series at its very best, its arrival at a goal it started chasing with Shogun and Rome.
Total War: Attila
Claim to Fame: Tries (and succeeds!) new ideas
Hidden Weakness: It’s about as balanced as Caligula
Hidden Weakness: It’s about as balanced as Caligula
After Rome 2, it was hard to be optimistic about the future of Total War. Shogun 2 succeeded because it took a couple good ideas from Napoleon Total War and ignored just about everything else the series had tried since Rome. Was the future of Total War just going to be repackaged hits?
Attila takes a look at that trend and veers off in a new direction. It changes the basic rules of the Total War series in order to do justice to the death of the Roman world. Cities burn, regions are devastated, and an endless onslaught of nomadic tribes attempt to burrow their way into the Roman empire and carve out a place in the sun. Meanwhile, Roman generals turn against successive emperors, and the Huns hit like a tsunami.
Attila might be the most inventive and exciting design Total War has ever had, particularly at the strategic level. For once, dynastic politics don’t feel like a waste of time, and the different types of factions give the game a real “clash-of-civilizations” feel. And unlike the original Barbarian Invasion expansion for Rome, Attila gives the non-Romans their historical due so they aren’t just interchangeable hordes descending on the fading light of civilization.
That said, there’s no other Total War game where you can feel the darkness drawing-in the way it does in Attila. It lends a real sense of gravity to those battles. Lose a battle in earlier Total War games, and you suffered a setback. In Attila, a lost battle likely means that a city and its inhabitants are about to disappear. No pressure.
Medieval: Total War
Claim to Fame: Perfects the early Total War design
Hidden Weakness: There’s not all that much to that design
Hidden Weakness: There’s not all that much to that design
In its second outing, the Total War series attained near-perfection. I’m still not sure a more balanced Total War game has ever materialized. The Risk-style map is easy for the AI to manage, and the different starting positions of each kingdom and empire allows for some true AI superpowers to form and challenge players late in the game.
To this day, I have an almost Pavlovian distaste for all things Byzantine because of an especially painful game in which they slowly, inexorably rolled my English empire back from Poland and Egypt all the way to the Channel. Yet those bitter memories are tempered by all the apocalyptic battles we fought along the way as my increasingly beleaguered armies fought a doomed holding action across Europe against the tide of imperial-purple death.
The other thing Medieval did brilliantly was portray a world completely torn to pieces by religious strife. Jihads and Crusades marched back and forth across the Mediterranean, each a terrible force in the right hands but driven by a ceaseless need for conquest that almost invariably led them to disaster. The logic that governs other military campaigns (most importantly, knowing when to stop) doesn’t work with militant religious expeditions. So huge armies of zealots march to their death repeatedly over the course of this game, throwing the game into chaos.
The role of the Pope in Medieval: Total War also deserves special mention as one of the most enjoyably infuriating villains of any strategy game. Just when things are starting to go well for a Catholic ruler, the Pope can always be trusted to screw things up for the next ten years, which makes Medieval a pretty good argument for the Peace of Westphalia.
Medieval is a triumph of simplicity, and it took a decade for Total War to come close to matching it.
Napoleon: Total War
Claim to Fame: The greatest hits of the horse-and-musket era
Hidden Weakness: Has very little to do with actual Napoleonic warfare.
Hidden Weakness: Has very little to do with actual Napoleonic warfare.
On the heels of the disappointing Empire, Napoleon did two things to right the listing Total War ship. First, it got specific about its era. Rather than being a vague pastiche of 18th century warfare, it focused on the armies of the Napoleonic wars and the career of the man who gave the era its name. That makes for a better and more manageable strategy game than Empire but, it also means something far more important: extravagantly detailed military uniforms!
Napoleon still doesn’t completely come to grips with warfare in the horse-and-musket era. When the campaign begins, none of the foremost powers of Europe have figured out that you can have two and even three ranks of soldiers firing simultaneously if the guys in front take a knee. It takes years of research for someone to have this idea, apparently. Grenadiers also throw grenades at close range, which is Total War at its most endearingly literal.
But it doesn’t matter because Napoleon is such a beautiful, wistful game. The lighting is more dramatic than in Empire, giving all the action the look of the great oil-paintings that memorialize many of the pivotal moments of the Napoleonic Wars. Smoke billows and hangs over lines of blue-coated French soldiers, soldiers march into battle to the sound of fife and drum, and waves of cavalry dash themselves against dense squares of infantry.
After the unfocused Empire, Napoleon gave people what they wanted: huge, bloody battles between fabulously-dressed European armies and the chance to play through one of the most astonishing military careers in history. With its Peninsular War DLC, Napoleon also helped establish a trend of odd, experimental expansion campaigns that would eventually help the series to break new ground with games like Attila.
Continue reading about the best Total War games on page two.
Shogun: Total War
Empire Total War Cheats
Claim to Fame: Laid the groundwork for everything to come
Hidden Weakness: Not a lot built on those foundations here
Hidden Weakness: Not a lot built on those foundations here
It’s appropriate that Shogun lands in the middle of this series. It’s the founder of a great strategy game empire, and I have an affection for it that goes far, far beyond the game itself. What Shogun did was almost unimaginable at the time it came out. It let you control an entire strategic campaign, from any side, but also take command of epic real-time battles? It was a dream made real.
Shogun is also a beautiful, elegant game in a way that few of its descendants have managed to replicate. The hand-drawn map with its miniature figurines representing armies and agents deployed in the field, the throne room from which you conducted your diplomatic affairs, the traditional music that played during battles… Shogun does everything possible to make you feel like you’d been transported to another place and time. On the battlefield, where each province has its own unique map, armies wage war over a mythic topography of Japan, where armies fired arrows from sheer mountain slopes and cavalry rolled like thunder down through deep valleys.
It has its flaws and strange touches like little movies showing ninjas dying tragicomic deaths while on missions, or geisha murdering your rivals with the same delicate fastidiousness with which a cat attends its litterbox. The strategic layer itself is very thin, and the near-identical factions were interchangeable. But those issues are nothing compared to how new and amazing this inaugural Total War was.
That Shogun rates so low on this list is a testament to the ways in which the Total War series grew beyond its origins.
Rome: Total War
Claim to Fame: The first “modern” Total War
Hidden Weakness: How much time do you have?
Hidden Weakness: How much time do you have?
Wait, what the hell is Rome: Total War doing down here? It’s the game that made the Total War series a blockbuster franchise, so how is it one of the low-points of the series?
Simple: Rome is the snake in the Total War garden. It was seductive and promising, but it also introduced a raft of new ideas and complications that were either poorly-conceived or poorly executed. New Total War games came and went, but the rot behind the edifice remained.
Yet there was undeniable greatness here. The sprite-based armies of the first two games were replaced by unbelievably detailed and lifelike armies of individual 3D models that brought history to life as never before. Watching legionaries go leaping over the ramparts of a Greek citadel and into hand-to-hand combat with dense rows of archers, or seeing lines of infantry and cavalry marching across a European plane towards the last army of a barbarian king gave me chills. The Roman endgame, with its sudden plunge into civil war between the Roman faction, may also be the best finale that any Total War campaign has ever managed.
But Rome is also the game where the series developed AI problems that it would consequently prove unable to solve despite repeated efforts. While the gorgeous 3D battle maps were a revelation, the 3D strategic map proved to be a millstone around the neck almost every subsequent Total War game. The AI factions couldn’t use it effectively, nor could they build the kind of advanced empires needed to support high-level units. The strategy half of the Total War equation was practically lost.
Rome was impressive for its time, but it left a legacy of mediocrity. Rome was a huge success in part because it was so gorgeous and atmospheric that nobody noticed the game didn’t work.
Medieval 2: Total War
Claim to Fame: Medieval again but like Rome this time
Hidden Weakness: Medieval again but like Rome this time
Hidden Weakness: Medieval again but like Rome this time
This is a tough game to rank because it shares almost all of its flaws with Rome: Total War but without the novelty and freshness that Rome could boast. On the other hand, it does work ever so slightly better than Rome.
That’s partly down to the setting. Rome tells its story from a position of Roman supremacy. The Romans can keep upgrading cities and units until nobody can stop them. The barbarian factions, on the other hand, are operating with a huge series of handicaps, so a lot of the wars are lopsided. Medieval assumes rough parity between the various medieval kingdoms and their armies, and so at least the fighting tends to be good. Toss in some early pike-and-shot warfare in the late stages of the game, and Medieval features a pretty good tactical game by the end.
Still, it’s all stuff that the series had covered in its recent past, but tied to the terrible design for Rome. While it may be a better game than Rome, it’s not memorable like Rome. Rome is a tragic hero, fatally flawed and hugely ambitious. Medieval 2 is Rosencrantz and Guildenstern.
Empire: Total War
Claim to Fame: Total War attempts grand strategy
Hidden Weakness: It fails
Hidden Weakness: It fails
Business in a Box Templates Updated Free Download Latest Version. It has got a collection of formal documents samples which can be used in various different fields of profession. Offline installer standalone setup of BizTree Business in a Box Pro Collection. Business in a Box Templates Updated OverviewBusiness in a Box Templates is a templates library that will provide you profusion of documents which are suited for various different types of businesses and text editor. Business in a box full crack free download.
This may be the strangest Total War ever made. On the one hand, it’s wildly ambitious. The action takes place across the Americas, India, Europe, and the sea lanes in between. There is technological progress as the Enlightenment paves the way for Industrial Revolution. It’s the first Total War to really try and represent historical complexity, to wrestle with the double-edged swords of progress and imperialism. No, the campaign AI never really got a grasp on the game or the multi-region world map, rendering a lot of this new complexity dead-on-arrival, but Empire gets credit for trying something new.
On the other hand, there may not be another Total War that gives less of a damn about the era it depicts. Regimental uniforms? Empire has never heard of them, but instead imagines 17th century warfare to be something conducted by a bunch of guys wearing identical wool coats dyed different colors. They carry muskets and rifles, but aren’t too clear on their purpose, since the AI just charges with everything it has the moment it spots the enemy. Sailing ships? Empire thinks they, and the wind that powers them, are too complicated, so it reimagines the Age of Sail as a more sluggish version of Sid Meier’s Pirates. A community theater Gilbert and Sullivan revival shows more care and concern for historical detail than Empire. The jury is still out on which is more fun, however.
And finally…
Rome 2: Total War
Claim to Fame: Remember how much you liked Rome?!
Hidden Weakness: Yes, we do.
Hidden Weakness: Yes, we do.
Credit where it is due: the Emperor’s Edition made Rome 2 a lot better than it was at launch. On the other hand, when you’ve hit rock-bottom, up is the only direction you can go.
Rome 2 may no longer be the worst Total War game ever made. It works better than Empire does these days. But it remains uninspired, full of systems that don’t really work well together and held hostage by a sprawling map that’s full of empty space and endless delays. Want to sail a fleet from the Adriatic coast of Italy to the tip of Sicily? That will be three turns, please. Want to make like Caesar and invade Gallia? Hope your legion brought their walking shoes, because that’s all they are going to be doing for a while.
Rome 2 somehow dumps everything that made Rome memorable while also losing the refinement that made Shogun 2 the pinnacle of the series. Dynastic politics remain a feature, but without any engaging systems to help manage them. The Roman Civil War strikes like a bolt from the blue, devoid of any feeling that old allies and friends are somehow turning against one another. Even the battles themselves feel like cartoon versions of history, as flaming arrows turn into 2nd century B.C. cluster bombs, and the Rome 2 version of Egypt appears to be on loan from Age of Mythology.
Empire Total War Download
Rome and Empire may have been flawed, but those flaws stemmed from ambition that went beyond “old game, new engine”. Rome 2 aims low and still falls short. If anything can be said for it, it is that Rome 2 is the game that seemed to shake the series from its torpor, leading to the beautiful, series-salvaging chaos of Attila. Ironically, then, the weakest Total War in the series’ history may be the most important one since the first Shogun.
Posted by2 years ago
Archived
Kislev
This is a brief summary of potential campaign gameplay mechanics for a Kislev race pack, primarily done for my own entertainment. I’ve tried to adapt existing mechanics where possible for feasibility purposes, but wanted to create something totally new, and very Kislev-y
Two Nations in One
Kislev is a dual society, and the Tzars and Tzarinas must always strive to strike a balance between the settled Gospodar and the nomadic Ungol peoples.
To represent this fact, Kislev works as a combination of Cities and Hordes. The Gospodars allow Kislev to manage cities, but the Ungols can allow Kislev to turn their armies into hordes.
Kislev will require both its cities and its hordes to be well developed if it is to whether the storm of chaos. Outside of its major cities, Kislev is sparse and poor. As such, its cities do not have financial infrastructure to the same extent of the Empire, and cannot be relied upon to sustain a competitive faction. The hordes will fill the deficit, but horde growth comes exclusively from having (generally light and low-tech) Ungol units located in the parent army.
As a result, Kislev has to politically balance the Ungols and the Gospodars. The more power the Ungols have, the more your hordes earn. The more power the Gospodars have, the more your cities earn. This works much the same way as internal politics worked in Attila and Rome. If you favour hordes, you can lean towards the Ungols. If you favour city-based gameplay, you can lean towards the Gospodars. However, a perfect balance is the most efficient overall – in this situation the two peoples of Kislev have put aside their own ambitions and come together for the good of all.
Ungol Favoured | Balanced | Godpodar Favoured |
---|---|---|
100% Horde Gold | 75% Horde Gold | 0% Horde Gold |
0% City Gold | 75% City Gold | 100% City Gold |
Hardy Folk
Kislev is defined not by its ability to defeat Chaos, nor by its ability to conquer others, but by its ability to take hit after hit and keep going. To represent this, Kislev has the ability to resettle cities at no cost (like the Slavs from Attila). Combined with the hordes, this makes it easy for the people of Kislev to cling to survival, as they are hard to stamp out entirely.
The Fantasy
Kislev starts as a large but over-extended empire, surrounded on all sides by threats. The challenge is not to expand, nor even to act as the bulwark of civilization, but to cling to life as the waves of chaos wash over you. The above-mentioned gameplay mechanics work together to create a faction that is capable of being bent without breaking.
TL;DR
Kislev uses both Hordes (Ungols) and Cities (Gospodars), with free resettlement. Resulting faction is hard to destroy, but difficult to conquer with due to poor local economy and proximity to Chaos.
60 comments